Sunday, June 29, 2008

Lush Town: Episode Two


"By the way, I'm a singer too..."



It's funny the way things work out. Whilst bringing Lush Town to completion was obviously a lot of blood, soap and tears for everyone involved, on one level, it was almost scary how things just fitted into place. When we hired Kate Somerset How to play the role of Honey Waffle in Lush Town: Episode One, we had no idea of her vocal abilities. It was actually whilst we were in the middle of filming in Retro's office that she casually mentioned, "By the way, I'm a singer too". Just as unthinkingly, I half-joked back "That's great, if we make a sequel, we'll use that... We could do a Jessica Rabbit number or something", and then didn't think much more of it at the time. But when Episode One proved to be a success... well, why not try it?


The idea appealed to me for two reasons (both of them a bit sad, so please don't judge me). One, I'm a shameless fan of musicals - anything from Phantom to Les Mis to Little Shop of Horrors, I can't get enough of (of course, for every musical that I see, I try and have a big conversation about cars or football or set something on fire to keep the masculine/feminine balance). Secondly (and do remember the non-judging thing), I have a great big man-crush on Joss Whedon and everything he does (if you're unaware, Joss is the creator of Firefly and Buffy the Vampire Slayer, a show which unfortunately has a bit of a geeky reputation despite being one of the most original things ever put on TV). Buffy's musical episode Once More With Feeling had always been a favourite of mine, so the chance to write and compose a musical number for Lush Town seemed not only something that would take the series in an interesting direction, but would also be a no-brainer excuse to sate my scary scary Joss-complex.


So, armed with a list of Lush product names the length of War and Peace (but containing less Napoleonic Russians), and a copy of my trusty 'Bad Punning For Dummies' book, I started to bash together a script, and do my usual artistically retarded storyboards. With Lush Town: Episode One, we'd managed to fit in 64 product references, which seemed a lot at the time - but as with any sequel, with Episode Two there was the feeling of needing to go one further in every area (otherwise Die Hard 2 would have been subtitled Die Softer and starred Bob Hope). So, a few hours of linguistic gymnastics later, our script had the potential for an eyesight-straining 101 references.


One glance at the finished script and it was clear that if we were going to go down this route for Episode Two though, things were going to have to be on a much, much bigger scale than Episode One. As well as having to compose and write the musical number, and get it professionally recorded, we were going to have to find a large, 1950s-style barroom and stage - a location much larger and more complex than Retro's office. There would be extras to deal with, a much larger crew needed to handle the added workload, more complex filming equipment... and then added to that, we decided to film some scenes for Episode Three at the same time. This was going to be a lot of work.



INT - ICE HOTEL BAR - NIGHT
A spotlight has come down onstage, lighting up the figure of a WOMAN, dressed in a sparkling gown. She starts to sing, accompanied by a slow jazz band...


The words for 'The Bubbles Have Gone' were written, of all places, on a hotel balcony in Malta. Before you turn off on the delusion that this is in any way about to get 'glamorous anecdotey' I feel I should stress that I was there to film an exciting indoor corporate conference about a company that makes paper, and on occasion, cardboard. (A quick tip, if you're visiting a country for the first time, it's best not to do it on a job that requires you to spend every 22-hour work day editing people talking about the joys of tree pulp from the confines of your hotel room). The upside of this though was that I had the time to scribble out the lyrics to Honey's song in between the guest speaker on A3 and the one on A4.

Back home, I bashed out a melody and a piano part (trying to get something that was near enough to be reminiscent of Why Don't You Do Right from Who Framed R
oger Rabbit, but far enough away to not have Disney's lawyers reaching for their big red mousephones...), and then ping-ponged what I had back and forth with Alex Cornish, our composer. Alex then managed to do the impossible, and make my fingers-and-thumbs key twiddling sound polished and professional, arranging the song into a beautiful full-band version (something that moved it slightly further towards a more Chicago feel and further from the Jessica Rabbit impetus - this gave the whole thing a lot more energy, something which I thought would really help the film as I'd had to cut out all the car-chase and explosions scenes).

The next step was to lay down Kate's vocals, and needless to say, she blew us away, giving the track more sass than Carmen Miranda's favourite hat. It was a very odd feeling for both of us to suddenly find ourselves in a recording studio, all the result of an offhand remark, a hell of a lot of coincidences, and a particularly dull speech about corrugated paper.
(I also owe a huge thankyou to Tom Welsh at 3Sixty Studios in Fulham, who helped us to record Kate's vocals.)
So with the song out of the way, it was time to tackle the film itself...




EXT - CITYSCAPE - NIGHT
Looming through the falling snow, the fanfare heats up as "LUSH TOWN" slams onto the screen. We move in on the city, this time towards the towering beacon of the Ice Hotel…


As with ease of the initial concept, further things were to luckily fall into place once again as we launched into pre-production - after spending so much time during Episode One trying to find a suitable office for Retro, for Two we found our 'Ice Hotel' bar almost immediately - a remarkable venue called the Cobden Club. Tucked away on a back road in London's Ladbroke Grove, we were amazed when the building's unassuming exterior turned out to harbour exactly what we were looking for - an amazing art deco bar with, crucially, an extravagant opposing stage area. (In fact, the exterior of the place was so unassuming that on the shoot day a number of extras thought it was a derelict building when they arrived on the shoot day and nearly wandered off...)
The only downside to the Cobden was that it was still a working club, and so at the end of each day we had to disassemble the entire set, equipment, lighting etc so the club-goers could come in, only to have to set it all up again the next day! As I'm sure you can imagine, this made for some pretty hectic shooting days, especially when we had to get a grand piano in and out of the building past some very confused punters!

As with finding the location, our additional crew needs were also easily solved, with Lisette 'Pixie' Lawrie (our DOP/Production Designer/whirling dervish) bringing on board some fantastic additions to our previously tiny family. Amongst them, Andy Lowe joined us as our gaffer (A gaffer, for everyone that sits at the end of film credits and sees the usual unintelligible job titles, handles the lighting side of things on the shoot. I still haven't worked out what a Best Boy is though - I suspect it may be something sexual). We also had Lotte Nuszer join us as a Runner (see the Episode One making of article below for a description on Runners) - Lotte is a film student who works in the Regent Street Lush store in London, and we'd bumped into her when Episode One was released. After confusing our minds with a long conversation about walnuts and onions that I still don't understand, she took advantage of our mentally confused state and didn't let us leave the store until we'd agreed to give her a role on Episode Two.



The main addition for the cast was the role of the Barman, a role that went through a number of variations. Originally the idea was for the barman to be a more stoic character - like a gruffer version of Lloyd the barman from The Shining. No matter which way I tried to work it in the script though, it just wasn't clicking - Retro was already a no-nonsense kind of character; to have anyone similar that he had to interact with would just lead to them having a manly gruff-off, and the whole film would explode in a shower of testosterone, which no one wanted to happen. It all fell into place though when we tried Mat Ruttle in the role though (and with an audition picture like this, showing his obvious cocktail-making skills, how could we not try him). Mat, a friend of Sam's (Retro), was a gifted comic actor, and through his natural birth-given talent, could play a completely hapless dork without even breaking a sweat. Making the part completely the opposite of what was originally envisioned worked brilliantly - Retro now had a suitable foil to bounce off, and Mat was kept off the streets for at least an afternoon.




INT - ICE HOTEL BAR - NIGHT
We see the bar in its entirety. It’s a class act – bottles line the back wall of the bar like rows of shining teeth...


If you've read the entry on the making of Episode One below, then you'll know that when it comes to the visual elements of the film, our lives are very much in the hands of miss Lisette 'Pixie' Lawrie. And what wonderful, strangely stubby hands they are. As with everything else in Episode Two, for this part we really wanted to go one step further in complexity, and really expand the idea of a film noir world made of soap and Lush names. Our solution was to make this episode the first in which the actual products were featured - not as references for the competition, but as props; to not be featured directly but rather layered into the background detail. The cocktails, the food at the tables, even the table decorations would all be made out of Lush products. True, the downside to this was that we would have to play around and have fun with an inordinate amount of Lush goods, but that was a just a burden we were prepared to bear.


Sorting all this out with the Lush factory down in Poole was going to be too difficult logistically, so, one morning, with permission from Jack Constantine (our Executive Producer, and, as ever, evil mastermind), myself and Pixie hit the Covent Garden Lush store with a mission to stock up on enough products to fully decorate the bar. And thanks to the brilliant Hilmar and the Covent Garden team, we left with everything we needed.


....It was a lot.











However, not wanting to give the impression that we just did a runner with it (and it was very tempting!), the result was some truly brilliant creations that really brought the bar to life - not least the enormous Lush centrepiece on the bar. It ended up being a bit of a shame that we couldn't feature some of the smaller arrangements that were made more prominently in the film, so I've included some pictures of my favourite ones below:



As well as this banquet, the other main elements of the set were assisted exponentially by the two new members of our Art Department, Georgie Gunn and Caroline Bailey (as well as our other new runner, Christine Spooner).
What isn't immediately apparent from watching the film (or even from the behind the scenes pictures) is that the venue, when we arrived, had hardly any of the furniture and dressing that you see in the final film. The tables, the chairs, the big red curtains on the stage, even the grand piano all had to be sourced, brought in and rigged up - rigging the scaffolding and hanging the drapes from it was an especially enormous job! But thanks to Georgie, the curtains looked fantastic, and none of the scaffolding fell down - which was good as having Kate rendered in a wheelchair for half the song would have required at least a 10 minute rewrite of the script.

The Lush graphics team back in Poole also helped us out with some p
rops, creating some brilliant vintage-style posters for the bands of the Ice Hotel, which we based on the genuine articles.
















INT - ICE HOTEL BAR - NIGHT:
Retro turns in his seat, and stares. The woman looks just like Honey, except for her long, blonde curls, dress, and the black pearl necklace she’s wearing...


Considering we had the same amount of time as we had for Episode One to shoot Episode Two (just two days), and given the far, far increased complexity of it, the fact that we managed to fit it all in (and I'm still amazed that we did!) is really down to the commitment and dedication of the crew - so I apologise if some of this long-winded account reads like a great big 'thankyou' list, but everyone who gave up their time really does deserve their due (and they'll hit me with sticks if I don't mention them). The shoot itself is covered pretty extensively in Paul Cope's great 'making of' video (which should be up on the main Lush Town site), so I won't go into much detail on it here, with the exception of mentioning one or two things. Firstly, the lady that Retro gives the cocktail to at the beginning of the film is Sarah Mathers, 'Dylan' on the Lush Forums, who won a competition on the International Forum to appear in this episode. (One of the competition questions actually ended up being a little embarrassing, as it asked the forumites to name two other films I'd made... which inevitably led to some specialist in internet-dredgery managing to not only find my old A-Level coursework on the net, but also some films with rather suspicious titles like Sex Actually and The Fist Trilogy... Please, don't ask.)
Sarah was absolutely lovely on set and looks brilliant in the film - a million thankyous to her for being so great on the day and putting up with having to force her feet into some rather too-small shoes!



Every other person sat at the tables of the bar was a friend of the crew (or in the case of Clare Constantine, family!) who put up with a very early morning and a long day of sitting around to make the bar seem much fuller than it was on film, all for a few dark shots of the back of their heads... so a huge thankyou to all of them!

Kirsty Bailey, our makeup artist, along with her new assistant Jenni Davies once again did a fantastic job of making the cast look fantastic, a task made all the more difficult this time with all the extra supporting artists to have to put into makeup- not to mention dealing with Kate's wig, almost a character in itself!

And last but not least, Alex Cornish, our composer, once again worked his magic on the episode, expanding the themes established in Episode One (have a listen to what music plays for what character... there's clues to the case in there...) whilst at the same time making sure that the first half of the film felt as legitimate as the second, rather than just being a preamble to the song (always a worry!).




INT - ICE HOTEL BAR - NIGHT
Retro takes a sip from his drink. With the glass to his lips, he frowns and looks down at it, but it is too late – as the jazz band bring the song to a dramatic close, Retro collapses from his stool and falls to the floor! As Retro’s vision fades, we pull up, out of the Ice Hotel…

(PS I know these chapter headings are getting longer and longer, but I promise this is the last one!)

Lush Town isn't just the films - there's a whole range of extra bits and pieces that have to all come together in order for the whole thing to work. One of the key things to change in between Episode One and Episode Two was the launch of Lush Town in America and Canada, and with it, a brilliant new site design courtesy of Kurt-Russell-alike Matt Bowen at Lush NA. Matt also set me up with this blog (even if he did set it up so my password was 'pussyslayer'), so I'm eternally grateful to him for giving me a medium with which to laugh at unsuspecting net-surfers as I bore them to tears with endless details about the make of Retro's hat.
Matt, Graham Tippett and all the Lush NA web crew have done such a brilliant job of making the site go above and beyond being just the films, and making visuals that blend recognisably Lush graphical work with true Film Noir style. No easy task!

With the launch of Lush Town internationally came more factors to consider. For the first time, we had to worry about one of our films being s
ubtitled or translated for a non-English speaking audience. For the French-Canadian version of the film, a problem that reared its head that I hadn't even considered, was that the French names of the products do not directly translate - each product had its own name to tie in more with the appropriate French expressions, so not only would all references (and so the competition) be lost in a straight translation, all my crap puns would stop making sense as well! That Episodes One and Two were able to exist in a French iteration is down to the efforts of David Casavant in the Montréal wing of Lush. Not only did David re-write the scripts to cater for French product references, he even managed to re-write 'The Bubbles Have Gone' so that it worked with French Lush and still rhymed! (And let's face it, "toutes les femmes que je voyais etaient Ginger!" just sounds so much... well, cooler). With Lush Town hopefully set to enter Europe and Japan soon, I hope all its translators will be able to tackle the convoluted scripts with the ingenuity that he has. (Ok, I'll come clean, I just hope to one day see a full-on Simpsons-style 'Mr Sparkle' Japanese version...)



With the finishing touches being put onto the edit, the final major task for us was the creation of the Lush Town poster. After researching into classic Film Noir movie posters, myself and Jack agreed that the best thing for Lush Town would be an old-school, painted, true 50s style poster. Stepping up to the plate to paint it and proving once and for all that she's an insane masochist, Pixie took the task head-on, and painted us the poster that would be going up in all Lush shops all across the UK, US and Canada (no pressure or anything there). After painting day and night for days in a locked room, I finally caved and gave her the key and some food, and she emerged with the finished poster - not only a brilliant work of art, but an excuse for us all to feel like we'd made a 'proper movie'. God, we'll be having a premiere and everything next...








The initial design layout
for
the Lush Town poster






Pixie hard at work on the Lush Town poster








The Final Poster





Well, that's about it. It's now just days before the release of Episode Two, with a simultaneous release across Lush UK and Lush North America, as well as a whole lot of fun and games being cooked up for in the stores. I really hope that you enjoy the film, good luck in the competition, and as ever, stay tuned for Episode Three, as there's definitely some surprises in store...




Intermission


April 1st, 2008


*Phone is picked up*

Sam (Retro): Hello?

Henry: Hi Sam, it's Henry here. Sorry for the random call, it's just I've got a little bit of a problem here.

Sam: What's up?

Henry: Well, they've just showed Episode One to the Lush managers, and well...

Sam: What?

Henry: There's not really any easy way of saying this... They hated it.

Sam: What? Why?

Henry: Well, from what I could gather, they just feel that the whole 'film noir' thing is just too dark for Lush, you know? It doesn't really mesh in with Lush's whole bright and colourful image thing.

Sam: Oh... dude, I... I don't know what to say...

Henry: Tell me about it. I mean, basically, we had a really long chat, and the outcome of it all was that they said that they would release the film, but that there would have to be some pretty extensive reshoots...

Sam: What sort of reshoots?

Henry: Well, the main thing is that to gear it to a more family-friendly audience, they want to replace your character with a talking cartoon fox. He'd still wear a fedora though, but we might have to rename him to something more like 'Inspector Foxy'.

Sam: They what?





Henry: Yeah, and they want to replace Honey Waffle with a talking cartoon giraffe. They said of course you're more than welcome to voice the cartoon
fox, as they don't want all your hard work to go to waste, but obviously you'd have to put on a squeaky voice this time because foxes' vocal chords don't stretch that low.

Sam: Well, I...

Henry: I'm trying to swing them around to use animatronics instead of cartoons - Pixie said she's up for the challenge of making a proper robotic fox, and that way I think at least we can keep some realism. We'd have to fund those out of our own pockets though, so I'd kinda need everyone to chip in a bit if that's cool.

Sam (trying to keep anger out of his voice): Well, I suppose if that's what has to be done, that's what has to be done...

Henry: Sam, what's the date today?

Sam: Uhhh, It's April th-....
(long pause.)
(phone is hung up)



Oh, how we laughed....

Saturday, June 14, 2008

Lush Town: Episode One


"Is it feasible?"

As I write this, I'm currently neck-deep in post-production on Lush Town: Episode Two, and it seems like a million years ago that that question was asked, not only back in March. It was a question that, though I didn't know it at the time, would be leading to many, many months of trials, tribulations and trenchcoats.

The question was being asked by Jack Constantine, Lush's online marketeer (like a musketeer but with a laptop) and son of owner Mark. Lush had decided to re-launch their 'Retro' brand, and the image they were playing with was that of classic Film Noir. Jack showed me an incredible comic that a Lush fan, Sarah Taylor, had sent him. From the Chinatown-riffing title, Lushtown, to the fantastic artwork, it really was something special. The comic told the story of the story of 'B', a dame who walks into a detective's office looking for her lost 'Gentil Lentil', and from within the depths of his curly hair Jack had pulled the idea that it might be nice to do a short film for the re-branding that was based on Sarah's comic. The only problem was, he was telling me this on the 1st March, and the Launch was due for the start of April. Was it feasible?


"Lushtown" by Sarah Taylor





"EXT. CITYSCAPE - NIGHT.
The city of Lush Town looms ominously in the darkness..."


If 'Lush Town' was going to be a reality, we had to move quickly. Making a film can be a very long, slow process, and time was not on our side. After tossing the idea around with Jack, I wrote the script for Episode One during a (for once, thankfully delayed - kudos British Rail) train journey from London to Bournemouth.

Without wanting to get too film-studenty, I often find genre film at its most interesting at the point where the audience and filmmakers recognise the conventions enough to really be able to play with the expectat
ions - for example, everyone knows what a Western is meant to be, which is what makes something like Back To The Future Part III (or, on the serious side, Once Upon A Time In The West) so entertaining. With Lush Town, it was very much a case of entering that world of 'neo-noir' inhabited by the likes of Who Framed Roger Rabbit? - a fun play on what a Film Noir detective story should be.

I've just read that paragraph back and realised it's just an incredibly pretentious way of writing 'I like parodies'. Damn.

(Quick sidenote, the first of many... An example of a film-noir convention we had to consider was that in these sorts of films (and indeed in the comic), pretty much every character smokes. I had a funny feeling that might not quite fit in with the healthy Lush MO, so I think in Lush Town all the characters have found that cigarettes made of soap just made them cough up bubbles or something and they all quit some time ago.)
One of my previous short films, Dick Dobson P.I. and the Case of the Kidnapped Cookies had done a similar play on Film Noir storyline convention (in that film, the dame was searching for the titular cookies, rather than her lost Lentil!) - and whilst Dick Dobson differed from Lush Town in that all the characters were played by children (no, I hadn't seen Bugsy Malone), it did mean that I was no stranger to the world of the gumshoe. (In the first of many asides about in-jokes in the film, we ended up featuring on Retro's desk a birthday card which has a still of Dick Dobson on the front, with 'To A Great Dad' written underneath... Because it's like... he's a kid version of Retro... and... you're not interested, are you.) On Dick Dobson, as indeed with most of my short films, I had worked with Lisette 'Pixie' Lawrie, a lady who I try and work with whenever possible because she has a cool nickname and dreadlocks and so by proxy makes me look cooler if I stand nearby. We'd usually work in a bit of a tag team - I would handle the writing, directing, editing and producing, and she would handle the cinematography, lighting design, production design and camera operation. We decided that Lush Town would work the same way, with the addition of Jack acting as an Executive Producer/Evil Blofeld-style Mastermind.



So, getting back on track to the train (ah, puns...) and writing the script... Taking the impetus ideas from the comic and running with it, I thought I'd see how far I could take the idea of a Lush storyworld. What if the characters were not only called after the products, but their environments, their speech, everything, contained references to Lush names? The idea wasn't actually to make the film a competition from the start, but this lent itself so strongly to that form that it just seemed like a natural fit. (Like Dick Dobson P.I, and much classic Film Noir,
the narrative would all be told through the detective's voice over. Any dialogue would still be voice over, with lip-synching from the characters - a technique last used in the innovative masterpiece Trapped In The Closet by R. Kelly).
So, after seeing just how many names I could fit into the script before it burst at its soapy seams (a touch over 60), I pitched the idea to Jack, who then laid the killing blow of placing the whole thing in a city that was literally built out of soap. We now had our Lush Town.





"INT. OFFICE - NIGHT.
The DETECTIVE sits. Trenchcoat, fedora, grizzled – a man who’s greased too many goons and guzzled too much grease...."


When your roots are in Son of Rambow-style no-budget student film, you quickly work out that the only way to make something that works well with limited resources is to make sure that you write the script within your means. ie, if you don't have a helicopter (we didn't), don't write in a helicopter chase. If you're ugly as sin (I was), don't make an erotic thriller. When you've got limited time as well, it helps to form relationships with a pool of talented actors so you can easily have someone in mind when writing a character - and in this case, talent scouting, auditions and so on would take up more time than we had to spare.
When writing the character of Detective Retro, I had Sam Devereaux in mind from the start. Both Sam and Karl (Sedgwick, who was cast as Gentil Lentil) had played parts in films that I had previously been involved in, and both had great natural comic skills, as well as looking right for the parts (Although the comic had depicted someone from the Humphrey Bogart school of chisel-jawed leading men, I wanted our detective to have a bit more of a feel of that New York laconic wryness, even if it meant going closer towards Orson Welles in Touch of Evil than Charlton Heston.)
Plus, Sam was able to supply his own hat, which frankly swung the deal.


(A little side note about Sam's hat:
Sam is an enormous, almost certifiable Indiana Jones fan. And I don't say that lightly - his Indiana Jones costume, of which Detective Retro's hat and boots were supplied from, is formed from either the real deal historical items (the WW2 gun belt etc) or genuine movie props. He also has a frighteningly encyclopaedic knowledge of James Bond, Batman, and manly man's whiskey. I hope to one day use him as a testosterone donor.)


Onc
e Sam was cast, I asked him, as you do, if he happened to know any beautiful femme fatales. Being the international playboy that he is, he immediately suggested Kate (Somerset How, Honey Waffle), an actress that he'd been friends with for some time, showing me the photo that you can see at the top of the chapter. What a brilliant suggestion it was - apart from being absolutely stunning, Kate immediately made the character her own, turning what could have been a standard 'damsel in distress' role into something really memorable. My initial image of Honey Waffle was to go down the Kim Basinger, L.A. Confidential route, but when we first met with Kate, we found that unlike in the photo I'd seen, she now had short, neck-length hair. Rather than fuss about with a wig, we decided to restyle the character in more of a 'Renne Zellwegger in Chicago ' look, so that Honey's hair would literally be a wavy waffle on her head, only one that was lacking in nutrition.

We had to photograph the slides that appear in the film several weeks before the shoot itself in order to have them ready to be projected when shooting. Jack suggested that it would be a good idea for these smaller roles in the film to use actual Lush employees, and so for The Sicilian and Pineapple Grunt, we got in Jason (UK factory manager) and Gary up from the Lush HQ in Poole - hopefully they didn't mind our lo-fi photo shoot at my flat and struggling into their ill-fitting costumes too much! The 'Senator Potion' role was slightly tougher to cast in such a short amount of time, but at the last minute, Pixie's dad stepped in to save the day, taking the role he was clearly born to play and chomping on a cigar with gusto!


With casting done, the next stage in the pre-production process was to storyboard the film. With 'making ofs' on pretty much every DVD you can buy these days, most people are aware of what a storyboard is, but just in case you aren't, it's like a comic strip that basically tells the story of the film, enabling you to think out where you're going to put the camera, and also to show the crew what you have in mind. They are also, usually, a lot, lot better drawn than mine. For Episode One, as our crew was so small, I knew that any storyboarding would just be a mental reference for me to use, and so... well, I didn't exactly try to stretch any artistic ability...



...I don't think I've got Kate's nose quite right.






"INT. OFFICE - NIGHT.
A classic Film Noir detective’s office.
Venetian blinds cast tigers' stripes on the wall..."



Lush Town was quite new territory for Lush - making a film in this way was not something that they had tried before. In many senses, Episode One was a bit like making a pilot for a television show - as it was high risk, it had to be low cost; delivering a high-quality product with the lowest amount of expenditure. The feeling was a bit like making a student film again - a very small, very close-knit crew banding together, begging, borrowing (thankfully not stealing!) whatever we could to try and bring this vision to life. There were just four of us in the crew in all - myself and Pixie as previously mentioned, Kirsty Bailey our makeup artist, who made Sam look as grizzled and Kate look as fantastic as they do, and Lissy Snook, our runner (who was also our runner on Dick Dobson P.I, coincidentally. A runner, in case you don't do all this hip film lingo, is someone who looks after the actors by supplying hot-and-cold running mochachinos directly into their veins 24/7. Lissy also bravely tackled Central London rush-hour traffic for us every morning with the film kit. She's never spoken about it since, shaking and whimpering whenever the subject comes up).


Something that proved to be our main hurdle with Episode One was finding the right location for Detective Retro's office. As culturally varied as London is, there just aren't that many buildings that are in the style of a 1950s New York detective's office, for some reason. The few that there are are so in-demand by major motion pictures that they were, shall we say, a little north of our financial means (we spent some time hoping to film in the building that was used for the police headquarters scenes in Batman Begins, only to be told that it would set us back a cool £12,000. By the time we'd regained consciousness, they'd hung up.). In the end, with just days to go before we needed to start shooting, we came across a wonderful old building in Brick Lane that would not only do us a fantastic rate, but looked more the part than anything else we'd seen. Who needs Batman, anyway...


The fact that Episode One looks as good as it does is solely down to the efforts of Lisette 'Pixie' Lawrie. As I've said already, Pix acted as cinematographer, lighting designer, production designer and camera operator on the shoot, meaning that everything that you see in frame - from Detective Retro's case files, to the shadows of the venetian blinds in the office - is visually designed or physically made by her. It's a little scary actually; she's a bit like a one-woman A Team. You suspect that if she was trapped in a room with a piece of blue tack and a drinking straw she'd be able to make you a fully armoured battle-tank. (If there's any rich Hollywood film producers reading this because their wives really like soap, then please, hire her immediately).


(Another long-winded side note.... one of the nice things about doing a film with as much visual detail as Episode One is that you can hide all sorts of sad little in-jokes in the film that no-one in their right mind is going to see, but will still make you chuckle like the big geek you are... As well as Jack contributing some great vintage Lush Times and Cosmetics To Go catalogues, there were a few sillier ones, which mainly cropped up on Retro's noticeboard - I thought I'd include a few of my favourites below:



* Jack has a few cameos in the photographs on the desk/noticeboard, but this one is a beauty.



*Paul, our CG effects artist and behind-the-scenes filmmaker makes a brief cameo as the 'Lush Town Scalper'. (Watch out for Paul in Episode 3...)




*And last but not least, Pixie
and myself make cameos as
dastardly
felons...

























"EXT. CITYSCAPE - NIGHT.
DETECTIVE (VO)
But that's what it's like in Lush Town..."

The final stage of filming was for myself and Pixie to travel down to Poole to film the full-scale Lush Town model, which had been specially created by the incredible Jo Evans of Lush UK for the film. Standing at over two metres square, it really was something to behold. We wanted to do justice to such a brilliant model, and so much of our time was spent simply working out how best to light it, to give it the sense of scale and depth that it needed. With Pixie working her magic in that department, and me sprinkling the scene with flour-snow using a complex bit of filming equipment that we called a 'sieve', Jack suggested that it might be a good idea to get the little soap cars moving in a lo-fi way by standing at the sides and pulling them with strings - it looked fantastic on camera, giving life to the model whilst still keeping that home-made effects feel to it. So when you see the opening titles, do bear in mind that just out of shot on the left and right are Pixie and Jack, frantically pulling the strings attached to the cars!






"BAAAAAAAAA! DA-DAAAAHHHH! Daaaah, dah dah
DAAAAAAHHH!!"
(impression of Lush Town music)


It's not something people generally consider, but shooting the film is only half the battle in getting it complete. The post-production stage of editing, audio mixing, effects work, internet optimisation and so on is a very long, detailed process during which the film is literally put together like a jigsaw from its component parts and then polished like a big soapy apple. Unfortunately, most of this process involves me sitting at a computer and so makes for less dramatic behind-the-scenes photos. I've just taken one now though to give you a full feel for it:


One person that I do have to mention in this section though is Alex Cornish, our composer. Alex's ability to create fantastically evocative themes at superhuman speeds (I suspect he may be in possession of a flux capacitor) really saved our bacon on Episode One. (I don't know if you have the expression 'to save one's bacon' in America or Canada but it derives from a porcine superhero who used to be on British TV called Superpig - each week other pigs would get into trouble and Superpig would wave his magic trotters and save them from the clutches of Future Duck. The theme tune went 'SUPERPIG! YEAH!'. You don't know what you're missing.)
Music is such an important part of film, and one that is often overlooked when you're watching it - It really is worth giving the first episode another watch just to listen to Alex's work. We talked long and hard about pretty much every note that's in the film - from Honey's violin theme, to Pineapple Grunt's timpanis, the Sicilian's Italian plucked guitar sounds... the list goes on.


Another thing that did unexpectedly become a difficult choice was that the film looked just as good in colour as it did in black and white - making the decision to go with our initial instincts and stay true to the Film Noir monochrome look was a surprisingly tough one (one day maybe we'll release an alternate technicolour edition so people can make up their own minds).




"EXT. CITYSCAPE - NIGHT.
As Retro walks out into the snow, we pull out, up
and away over the soap skyscrapers as the title appears...
TO BE CONTINUED


The UK release for Episode One was on April 12th, 2008, with Lush shops and staff across the country dressing up for a Lush Town theme and the 'bloody brilliant' Hannah Dymond designing miniature (well, relatively!) versions of the Lush Town soap cityscape in every shop window. It really was amazing to go to the Covent Garden store in London, stand outside with Sam (Detective Retro) and Pixie, looking at the crowds around their window display and realising that just over a month previously, none of it had even been conceived.


In the time between, as I said at the start of this long-winded account, we've been on full-tilt putting together Episode Two (and even Episode Three), and preparing for the international launch (I've never had to put French subtitles onto one of my films before!). I can't wait for the Episode Two release - it's definitely upped the ante for all of us!

I hope that you enjoy Lush Town: Episode One as much as we enjoyed making it, and if you didn't, please do pretend that you did.

(And my very last little side note... for those hardcore forumites in the US and Canada who did the competition at the UK release, do please excuse this re-cap, and take it as a chance to finally claim your well deserved prizes! Episode Two is on its way...)




Henry Dalton
14th June, 2008