
MODEL – CITYSCAPE – NIGHT (BLACK AND WHITE)
The LOGOS give way to our now-familiar cityscape, the snow falling for the last time...
The Godfather Part III. Return of the Jedi. Look Who's Talking Now. There's something about 'part threes' that tends to get people reaching for their bashing hammers. It's generally the point where a trilogy stumbles (or, in the case of Police Academy
3: Back In Training, falls over completely onto a rusty mantrap). Not that I'm trying to compare Lush Town to any of those cinematic classics (and who would try and measure up to a baby voiced by John Travolta), but the fact remained - if Episode Three was not only going to measure up, but send the story out with a bang (or, as it turned out, a splat), then it was going to have to be something special.
So, there were two main objectives for part three. How to make
the spectacle of the episode seem bigger whilst actually being smaller (we'd gone as far as we could in terms of budget and scope with Episode Two and so weren't going to be able to be that extravagant again), and also how to do something that would push the story in a way that we hadn't seen before. It wasn't so much the 'bigger is better' premise as the 'different and a bit weird might work if we're really lucky' one.

So, there were two main objectives for part three. How to make
INT - BAR - NIGHT (COLOUR)
A man in a GIANT BANANA outfit enters, and does a slow, dancing shuffle across the room. He stops at Retro, and puts his arm around him conspiratorially.
Although Episode Three seems to have a larger scope than the previous parts, it actually only consisted of one shoot at one location (the factory). The dream sequence that kicks off the action was actually filmed at the same time as Episode Two (and the detective's office scenes that conclude the film were stolen from unused takes from Episode One). This lead to a bizarre arrangement during Episode Two's filming whereby every so often we'd suddenly find ourselves grabbing a shot of a monkey puppet, or putting stubble onto Kate (Honey Waffle). And, of course, there was the banana. If you n
eeded further proof that our Production Designer, Lisette 'Pixie' Lawrie is mad as a brush, she actually just had the banana outfit lying around in her flat already before we even thought the sequence up (she also had a man-eating shark outfit, a life size horse's head and a collection of rubber chickens, but I decided to save those for another time). Filling the skin of the banana was Paul Cope, my long-suffering flatmate and also the visual effects artist on the film (the voice was modeled on Baron Samedi from Live and Let Die by the way. Giant banana, zombie voodoo priest... there's an obvious connection there).
The most obvious stylistic influence on the dream sequence seems to be Dav
id Lynch (in particular the famous 'red room' scene from Twin Peaks), but this was actually as much coincidence as intentional; The huge red curtains were obviously left over from Episode Two, and the 'Dreamland' song playing throughout that sounds Angelo Badalementi-esque (try saying that ten times fast), aka Lynch's regular composer, was originally a short bit of music that had been a discarded theme for Retro's office in Episode One. But by looping it and adding Kate's (once again stunning) vocals, we had a perfect surreal dream theme. Again, to be as efficient as possible we recorded the song at 3Sixty Studios in London at the same time as 'The Bubbles Have Gone', bashing it out in one take with a pretty much improvised-on-the-spot melody.
Of course, once I realised that the dream sequence was so Lynchy I naturally pretended to have planned
it that way all along to make everyone think it was a clever homage rather than that I was an idealess rip-off merchant... It was nice to see when the original Ep 3 teaser trailer came out though how many of the Lush forumites were fellow Peaks fans, even if it did lead to 'NightingaleA' continually asking for it to be more like Lynch's The Straight Story instead, with Detective Retro puttering around on a lawnmower...
INT - BAR - NIGHT (COLOUR)
Retro looks up at the figure behind him, and we see that it is MR BIG from Episode 1. That is, LITERALLY Mr Big. Retro sees a large silhouette, dressed in a trenchcoat and hat, with a big white question mark for a face.

The most obvious stylistic influence on the dream sequence seems to be Dav
Of course, once I realised that the dream sequence was so Lynchy I naturally pretended to have planned

INT - FACTORY - NIGHT (BLACK AND WHITE)
Retro is in a large warehouse in a factory building, the dimensions of which are lost to shadow. Abandoned machinery hit with moonlight casts nightmarish silhouettes on the walls...

Retro is in a large warehouse in a factory building, the dimensions of which are lost to shadow. Abandoned machinery hit with moonlight casts nightmarish silhouettes on the walls...

Although it's never explicitly said in the film, the factory that Retro wakes up in is, of course, the main Lush factory in Poole, England. It seemed to make sense for this final part to end the story where Lush itself all started. Plus it meant that I could carry on shamelessly stealing from Who Framed Roger Rabbit? and have a big factory-set finale. So, like a soapy Famous Five novel, myself and the rest of the cast and crew all bundled into vans and headed down to the coast for the weekend (Poole is also my hometown, which gave us the added bonus of catering being supplied by my Mum's homemade cookies).
We chose the 'soap room' in the factory for our main location, which looked fantastic - huge metal vats lined the walls, there were racks of half-set jellies, and the fantastic Hilary from Lush UK sorted us out with all the soap we could eat. One again, Pixie did a stunning job with the set and lighting, the huge shadows really giving the right atmosphere of danger and mystery. As ever, the rest of the cast and crew worked exceptionally hard and well, with Kate having to continually hold at arms length the 'flying fox' gun (her arm shaking as she holds it up throughout the film isn't Honey trembling with psychotic ra
ge - that thing was ridiculously heavy. ...Actually there probably was psychotic rage in there, it was just directed at me rather than Lentil for making her hold it up). Karl Sedgwick, joining the cast properly as Gentil Lentil after smaller appearances in previous episodes, proved to rival Lon Chancey as 'The Man of A Thousand Faces' - unlike Lon though, 90% of these were variants of 'the gormless gurn', which Karl has refined to an entirely new artform.
One of the ways that we tried to make this episode a bit different was in the introdu
ction of sound, with the majority of the script being dialogue between the actors. Previously, we hadn't recorded sound on location at all, as ninety percent of the films were just Retro's voice over - with the odd dialogue line being recorded after the shoot and then synched to the actors' lips. So this was the first time we were really going for broke with the sound, and, due t
o the fact that karma hates me, it poured with rain the entire weekend. Having a month's worth of rainfall within 24 hours falling right onto the factory's echoing metal roof can unfortunately create a somewhat noticable background noise... The fact that you're able to hear anything at all, let alone the crystal-clear sound we ended up with in the film, is due to the efforts of Henry Milliner, our fantastic sound man, who, thanks to his ability to be a sort of filmic swiss army knife, ended up being our fantastic camera assistant and lighting assistant as well. You might notice on the end credits of Episode Three, one of Henry's credits is 'Bacon Saver'. The number of times he saved our bacon by suggesting an easier, elegant solution to one of my patented 'impractical bastard' ideas was mind blowing (I'm not even going to mention that I was originally going to have Honey on roller skates for her skidding shots...).


One of the ways that we tried to make this episode a bit different was in the introdu


INT - BAR - NIGHT (COLOUR)
Retro looks up at the figure behind him, and we see that it is MR BIG from Episode 1. That is, LITERALLY Mr Big. Retro sees a large silhouette, dressed in a trenchcoat and hat, with a big white question mark for a face.
Another new element for Episode Three was the use of more extensive CGI. I didn't want to go overboard and suddenly have Retro joined by a jive-talking
amphibian, but some shots, notably the 'Mr Big' question mark and the shot of Honey walking off into the sunset against the soap city, were definitely more complex than anything we'd attempted before. So naturally, I chose to have the riskiest shot in the film, the one most likely to go wrong, as the shot where we have a cameo from Mark Constantine, the founder and owner of Lush. Looking back, this might not have been the best idea - particularly as, like any other point of that weekend, the weather was one step
short of a typhoon. Thanks to Mark's patience and the efforts of former-banana Visual Effects artist Paul Cope, we got the shot done, the cobbled streets of Poole being replaced by a brilliant soap city backdrop drawn by Pixie. As a side note, I'm not sure if Paul put those shots together whilst still dressed as a banana... He did seem very attached to the costume, so I'd like to think so.

INT - FACTORY - NIGHT (BLACK AND WHITE)
Retro reaches up to the display of shower jelly, and grabs a handful. He hurls it as hard as he can across the room.
It lands right in front of Honey’s high heels, and she SCREAMS as she skids across the floor, SLAMMING straight into the pyramid of RetroLush boxes, which tumble down on top of her...
MODEL SHOT - CITYSCAPE - NIGHT
RETRO (VO)
So, another day comes and another case goes. That’s what it’s like in Lush Town. Some you might lose, but this time… ahh, I think our old friends will be safe… for now.
So.. that's it. Lush Town: Episode Three will be released in a matter of hours, and will mark the end of an eight-month journey for a small group of young(ish
) filmmakers and actors, that started off as a random thought, that lead to an experiment, that lead to international launches, two more films, two songs, live shows, trailers, posters, blogs, and lots and lots of mad, silly, hair-tearing, bubbly fun. I hope you've enjoyed the films, have been brave enough to suffer through this blog, and have won a prize or two.
Good luck with Episode Three, and amongst the product names, the eagle-eyed (and eared) among you might spot one or two clues that we might not have seen the last of these soapy streets...

Retro reaches up to the display of shower jelly, and grabs a handful. He hurls it as hard as he can across the room.
It lands right in front of Honey’s high heels, and she SCREAMS as she skids across the floor, SLAMMING straight into the pyramid of RetroLush boxes, which tumble down on top of her...
Ironically, although most of the film was now filled with dialogue rather than voice over, music became a more important factor than ever. Creating the music for the Lush Town films with our composer Alex Cornish is always one of my
absolute favourite parts of the process, and Episode Three was no exception. Putting Alex's score over a sequence like the fight finale utterly transforms it - suddenly it starts to feel like a real movie. And as ever, as well as the suspense and danger motifs, there are nods throughout to Episode One and Two's themes for the eagle-eared (my favourite being the eerie reprise of Honey's violin riff from Episode One over the line 'Honey Waffle, orange
spice and all things nice...'). Having an extended end credits sequence for this final installment also gave us the opportunity for a 'Lush Town Overture', which Alex put together to see the film out on, combining themes from all three episodes into one 45 second medley. It's the sort of work that should really warrant a release of Lush Town: The Soundtrack, but as I've had to relegate that idea to the fantasy merchandise shop of my mind (along with the 'Wake Up Detective' Lush Town alarm clock), I've set up a MySpace page where you can download the scores for each episode:
http://www.myspace.com/lushtownsoundtrack
The aforementioned fight finale was probably the most difficult thing in the film to shoot, and even once we got it in the can I really didn't know if it was going to work - not just with regards to the
shots but with the sudden change of tone, from drama to slapstick. But I think that in a way, (and you'll have to excuse a smattering of pretentiousness here) the idea of Retro being knocked to the ground, reaching up to a table full of knives and instead grabbing a handful of jelly really sums up the whole feel that we wanted to capture for Lush Town in general.


http://www.myspace.com/lushtownsoundtrack
The aforementioned fight finale was probably the most difficult thing in the film to shoot, and even once we got it in the can I really didn't know if it was going to work - not just with regards to the

MODEL SHOT - CITYSCAPE - NIGHT
RETRO (VO)
So, another day comes and another case goes. That’s what it’s like in Lush Town. Some you might lose, but this time… ahh, I think our old friends will be safe… for now.


Good luck with Episode Three, and amongst the product names, the eagle-eyed (and eared) among you might spot one or two clues that we might not have seen the last of these soapy streets...
